Last Ditch Effort happens when Apex hits 5% health. From experience, these almost always aggro on the first pull, as they spawn sooner than in subsequent pulls. Instead, these guys have gained an outright aversion to the light; to the point where they won’t step into it. Note that the eastern door often lights up as if that was the door you should go to, but that one will not open until after you secure the Control Center. Learn about every mechanic of every boss encounter and find out the best working strategies to defeat them. Master of the Hunt is a de-stacking buff that counts down each time Huntmaster kills something (usually a Lurking Beast, but also players). There are various adds that you will have to fight as you make your way to the Auxiliary Shield Generator.The more boss-like Adds are the Warden Droids which prevent opening security doors.The second most note-worthy adds are the Rampaging Chargers that spawn in a couple locations, followed by the Felshade Reaper and Hunters, as well as Shadow Walkers, Crimson Stalkers and Incendiary Shrieks. Gather the lesser adds on Warden Droids and/or Chargers for efficient killing. This cast can be interrupted, but there are easier alternatives to dealing with it (see strategies section). Repeat for the duration of the fight. Flares look like they have previously, but doesn’t nerf any damage Apex does. Note that the eastern door often lights up as if that was the door you should go to, but that one will not open until after you secure the Control Center. An early wash simply changes the end spot in the full room strategy, letting the pattern continue without interruption. Waiting here will let the adds evade, at which point you can come back out. He will take far less damage and steadily regain health. Entering one will kill them automatically. The circles the shrieks leave can put a DoT on the droid if they explode while he’s on them, helping you kill it. Fan station should be powered on after Apex casts Red Venom Cloud. Penetrating Shot, as mentioned previously, is the tank swap, and the tank who swaps off him runs out with the first  Primal Fear, taking care of adds. Acid Deluge is a stacking buff, which allows Apex to rapidly drop several Acid Blast circles. Aim Red away from the group, which should be sitting fairly close to the flower. 07 Sep 20:55 The SWTOR Team on News - Thread - Direct. You might have to play around with how many adds your group needs to kill before Fortress to not over-stress healers or kill players. It’s also sometimes called the “two and two” strat, since you use only two trains, killing two trandos with each one. Second best is a ranged DPS. The person with Grenade tries to put them between the large circle and the Lower/Left doors. Uncapped – Serendipitous Assault & Focused Retribution . If you’re eaten, you can’t be rez’d (you’re eaten, duh! These are the only flying adds you’ll deal with here. They still drop mini Hydrochloric Pools that function the same way they did on Red. This is the easiest of the four (least dangerous, easiest for a non-tank to hold). After you have the stims and flares sorted, stack in the right-most corner of the door. It is still very similar to the above, except. Otherwise (and in harder modes) the off-tank runs the battery. There are various adds that you will have to fight as you make your way to the Auxiliary Shield Generator. This ability taunts all enemies within 5m when used. The “Grandmaster: The Nature of Progress” achievement from The Nature of Progress Operation is now showing the proper progression. SWTOR Nature of Progress Veteran Mode Operation Guide December 4, 2020 A complete guide to SWTOR’s Nature of Progress Operation on Dxun in Veteran Mode. Otherwise, his and Greus’s attacks buff each other, so a player with Sublimation will take more damage from Greus’s two conals, and someone with Overheating will take extra damage if hit with Kron’s attacks. Once the bull is dead, hold the. Otherwise, you can now walk in from the East entrance of the starter zone (the one that’s been green since you defeated Red), which takes you to the lower-left entrance on the map below (level 1). Have DPS swap to the adds – this makes Shellieigh easier (she dies fast), but also prolongs the fight with Huntmaster, potentially adding an extra, If you want to kite her, the tank starts running in a large ring around the map (path in the image), with the other tank (or DwT) ready to taunt if she does, If you want to hold her in place, each tank takes one side of the lake, with the group further mid, keeping Shelleigh in the middle where she comes out (T1/T2 and Group in the image – ignore path). In the second, you leave the Shield generator and retake the Control Center, which then gives you access to the compound itself. Rocket Salvo is a raid-wide damage attack Apex does periodically, targeting DPS and Tanks. The overhead view of the room is below, with the rough size of the starting light circled, as well as the general spawn locations adds might pop out of (basically, the brush). They are not difficult, but they’ll save you having to re-prog them in HM. Additional adds (Felshade Hunters, most notably) will come from the breach in the fence on the left of the image (that area is likewise where the last of the 5 books is located). This effect cannot be broken. Fitting for a final boss, it is usually the longest encounter in the operation. CotP Discord Channel Covenant of the Phoenix has a new official Discord Channel!!! When in this state, he will hunch over and not move until it drops. Both of these grant temporary abilities. The flares take some time to ‘cook’; meaning there’s time between starting the process and when someone can grab the finished flares. If you have Overheating and Blistering Cold, this will also add the Thermal Shock debuff, which increases damage from all sources by 10% per stack (up to 40%). Fixates on a player with arrows showing its path. You can drop extra circles at the front, since there’s no stations there, but take care to remain against the wall, to keep the area immediately in-front of the charging station (central transformer) clear of yellow for as long as possible. Once you leave the Octagon (where the white path leads), you will move into the Lake Enclosure. Once placed, you can move out of it. They still drop mini Hydrochloric Pools that function the same way they did on Red. If the wash is late, you can continue, dropping one ring in the center between the stations. PT/Van can Carb/Surge) them at the lake edge, then have someone else come over and knock them back (Inquisitor/Consular knockback is easiest – especially sage/sorc with phasewalk). The other two (Kronissus and Titax) drop 1 minute later. When production stops, the panel lights up again and clicking it will restart production (again, this station uses NO charges). Here, you will fight four beefed-up Trandoshans, two of which will be waiting to fight you, and another two will jump down a minute later. swtor operative tacticals. Operations are instanced areas where groups of players will have to fight their way through waves of enemies in order to accomplish an objective and gain superior equipment. If no one has this achievement (or if the elevator doesn’t pop for whatever reason), you will have to do an extra step. If you are low on stacks, you CAN prevent adds from running in, letting all non-35m DPS power through them (since they can’t hit Huntmaster, anyway). Operation: Nature of Progress (on rotation*) *The rotation of operations follows a fixed format, so that you can predict when a specific one will show up in the group finder next despite of only seeing the current and following day's in the game itself. Count basic attacks, which look like slow, exaggerated swings (aka, the move Kron does like a broken record when notchanneling his conal); Conal will start after the 5th attack. Once inside the room at the end of the now-open corridor, the far back wall will have two consoles and a “breaker box” panel that have to be clicked sequentially. Melee can DPS the charger or adds. This DPS would bring Greus to the upper left of the map, near the train terminal once the other two bosses drop. Temporarily ignoring threat rules. Full-room strat allows for a continuous circle around the room, placing extra circles in the front end of the room, while only dropping one acid blast between each station in the remaining side of the room. The more boss-like Adds are the Warden Droids which prevent opening security doors. Don’t rush there if a wash or vent is needed (unless you only have 1 stack left, which you need for the EMP). Learn about every mechanic of every boss encounter and find out the best working strategies to defeat them. The Nature of Progress. You will want to stay within the safety of the Octagon unless you are ready to run into the Lake Enclosure, which is protected by Electrified Coils – more on these later. Absorbing damage while charging The Voltinator. Summary: Push Hissy, followed by Kron then Titax and Greus together, using 3 trains. Menu. Again, they have a Photoreactive Hypergollicity passive, which means they violently react to bright light (Flares). Once the battery is inserted, the door to the bottom elevator room (marked “Elevator to Trandos” on the map) is open, and you can continue. Anything eaten cannot be rez’d (you’re in Shelleigh’s belly). If it reaches 0, he gains. These are also the two entrances the Stalkers will come through. – and the faster Huntmaster drops to 35%, the fewer adds Shelleigh eats and the lower the chance Huntmaster drops to 0. Moderated by: Minimistro Minimistro, popbob0 popbob0, Tike Tike. Happy Holidays Everyone. The window you fall through is circled in yellow, and the 4 direction names are based on it, the lake, Apex entrance, with the last wall defaulting to “back”. 19.1.2013 - 19.1.2021. Frigid Claws is a basic attack that applies stacks of Sublimation. If you go with the first option, the tactic will be to have the tank go out after  Primal Fear (or right before, burning a cooldown) and bait the adds to the edge of the lake. Resolutions Game supports a range of resolutions, pick one that your monitor or LCD supports and stick with it. These are like mini Red’s. I will go over these as they come, numbering alternatives. A second Felshade Reaper will spawn behind you in the hallway (the one with the two inaccessible outcrop rooms), and all four will have to be controlled as the DPS kill them. In the room beyond this droid, there is a third charger fighting a Fleshade Reaper and two Hunters (Represented on the map with a Reaper). This makes them do and take 20% more damage for each defeated Trandoshan. Vulkk (Alexander Kostadinov) is the owner of VULKK.com. It is good practice though. Otherwise, his and Kron’s attacks buff each other, so a player with Sublimation will take more damage from Greus’s two conals, and someone with Overheating will take extra damage if hit with Kron’s attacks. A carrier takes the battery out of the Central Transformer (top picture, after breaking the cover plate) and inserts it into the stations (blue clamps on the left of the stations below).Once powered, each station does something different, and a different panel/console lights up that actually works the station. Keine Mitglieder und 2 Besucher In HM they are a huge deal, as a second stack (applied rapidly) kills the player, but this does not happen in SM. Huntmaster will teleport to its center as soon as the light leaves him, but he will finish any ability/channel before doing so (like any good sniper). The clickable area is actually the outer cap of each canister, on the far right when facing the station (bottom two canisters in the detail image above). This cast can be interrupted, though few groups go this route. The Flares create an AoE that nerfs the damage output of many of the adds, protecting you. Firestorm Grenade is an AoE that gets placed where a player (randomly selected) stands at the end of the channel. This is a strat meant to help boost DPS and get him to drop to 35% ASAP. 28 Jul 00:00 The SWTOR Team on News - Thread - Direct. Beyond this room, you make your way up the steps on the left-hand side (right on the image above), labeled “Steps to Huntmaster” on the earlier map. If it does, the tanks need to bounce the charger back and forth while DPS finish the job. This video is a guide / walkthrough to the Pack Leader (Red) boss encounter in the Dxun Nature of Progress operation in Star Wars the Old Republic (SWTOR). A guide to the chronology and progression of the SWTOR storyline, including all planets, flashpoints, and operations. Click the center console to start the fans. This special flare used by the CI-Dark Project’s handlers contains a unique mixture of metallic oxidizers typically reserved for military grade explosives. Players move to the opposing side (if you have a purple buff, you move to yellow canon) to prevent taking damage. Feasting is a buff Red gains if he’s allowed to eat a bull (a bull dies by Acid Jet), each stack of which moderately increases how much damage he does. Drops large circle centered on target. If his health percentage is above his Peak Performance stacks, it causes Apex to enrage until it drops back below. Flares here are placed on the grate in the middle of each slot, placed right after an acid blast in the next area, so that the tank walks into a freshly-placed flare as they move out of the acid blast. In this strat, you only tank Apex in the half of the room without stations. 16 Jul. The best counter to this is to add an ability between the first and second Stim applications. You can also use a flare here to get rid of the shrieks. In HM, these will not drop off on their own, and need to be cleansed. Start moving out of it as it’s about to start, not after you see it. The fans stay on for some time after activation. This fight represents the first real coordination check in this operation.Here, you will fight four beefed-up Trandoshans, two of which will be waiting to fight you, and another two will jump down a minute later.Each has a unique affinity (Fire, Ice, Strength, Toxicity), and has to be dealt with a different way. When Shelleigh comes out, the DwT taunts and runs after Pulverize, swapping with the tank so the tank doesn’t get eaten. The first flare canister requires one charge. Unable to act. Have everyone but the stealther wait in the first room, away from the door (to not aggro any adds). Place the first flare at the entrance to the octagonal room where the second Warden is. The person with aggro needs to aim themselves to hit one of the 6 green canisters to break their fall. The order is: Eternity Vault Dread Fortress Nature of Progress Colossal Monolith The Ravagers The terminal to call the train is found at the upper left of the image (marked “Call Tram” on the map, even in-game) and becomes active 1min into the fight. If you plan for your group to aggro these adds, it would be advisable to give each DPS two stims and have them quickly delete these adds (and flaring, as above). A Flare needs to be dropped in the narrower area of the hallway (aka, where there are containers against the left wall) to make it easier to keep all the adds in the Flare(s), This method allows DPS to start hitting things right away (instead of waiting for the, If done properly, this method out-runs most adds, leaving you to deal with the first, A Flare should be dropped there to protect the group, moved further left (on the image) if. Adds will leap on anyone leaving the light. This should never happen. Can’t be broken. Immune to taunts (not that you would want his attention right now). These guys have an outright aversion to flares (they won’t go into them).They spawn rarely. He mostly stays in ranged combat, even with a tank in his face, and you do NOT want to fight him if he swaps to melee mode (he does way more damage). The Apex Vanguard enrages whenever his health percentage is at or above the listed value. Apex stops moving when he begins casting Zone Defense, and places the colors based on where people were when the cast. It IS broken, and trying to re-use it WILL kill you. SWTOR Guides; News Ticker. Which works best for your group will depend on comp and other factors. Knowing these helps orient people when calling out which way mechanics are going, etc. Placing it back in this transformer refills it to full, though unlike SM, the battery takes time to fully charge, gaining one bar at a time. Series of shots, knocks back closest target directly in front of Huntmaster. The four start locations are indicated in the image above with their respective colors. The name of the game now becomes survival as you try to kill the droids and activate the forcefield. As a general rule, everyone should be in the light unless a mechanic requires you to get out. Once the stacks start becoming an issue again, click the second flower. The flares are taken by the person who will throw flares at the boss by clicking on the flare canisters on the right of the station. I would strongly suggest a ranged DPS kite Greus throughout the fight, leaving him for last. It’s best to stack for this, each only taking one hit… or preferably behind a designated player that’s immune to knockback protecting others (god bubble sorc/sage, hydraulics/hold the line, etc). A guide to the chronology and progression of the SWTOR storyline, including all planets, flashpoints, and operations. Players above level 10 are now receiving rewards after completing Galactic Starfighte... Read more. This is a large, open area with roof-top Electrified Coils that will do lots of damage to anyone caught out in the open. You will want to hug the right wall of the hallway, trying not to aggro the Reaper as you run past. They drop little Hydrochloric Pools that function the same way Red’s did. The Titax tank holds him against a wall, not breaking canisters. Doing this will cause the door to the elevator to open, allowing you access to the next part of the facility. If there is no Sin/Shadow, a DPS with a Taunt (DwT) taunts Hissy when the others come down, bringing him to the tracks. Some abilities (like Hydraulics/Hold the Line) will protect players from getting pulled back, but should only be used instead of a Stim in an emergency situation. When the fight starts, have everyone (except for the Greus kiter, though they join in after a few GCD’s are thrown at Greus) focus Hissy and get him as low as possible. Personally, I don’t see the advantage of getting rid of the least-problematic boss first, prolonging how long the two most annoying (Kron and Hissy) stay up. Guides Resources Discord Streams Forum Statistics Sub-games. The main over-arching strategy for this boss remains to keep moving and stay together.Now, you must also juggle moving quickly with hiding from the deadly lightning zaps created by the rooftop coils. Waiting here will let the adds evade, at which point you can come back out. Guide. Click the center console to start the fans. Once this is cast, Apex will regain health while the light is on. Make short work of the remaining adds, with plenty of flares to boot. You will keep getting wary stacks, and stopping will let you drop them. Chargers show up at the start, and then at the end of the final run, though if you play your cards right, you won’t have to deal with any of them directly. AoE centered on every player. As soon as the droid dies, one person should click the panel to open the door, and a designated player (off-tank right after a swap, or a DPS) should run in and click the panels to end the encounter. The Lake Enclosure has a series of large rocks scattered around it (a few visible in the previous image; and numbered in the one directly above). If you’re eaten, you can’t be rez’d (you’re eaten, duh! In HM, beasts that die in the fire count for Huntmaster’s kill count (reduce stacks). If it reaches 0, he gains. 8 Jahre Omertà. and the Venomous Stalker adds hit with a Slow (up to 40% in SM) and drop a pool that should be avoided, but are otherwise simple trash. In SM, you can click this as soon as the first person enters and the others will be teleported inside (ergo the cheese strat mentioned at the very beginning). The entrance is located a brisk walk from the spawn point in the following locations. While in Fortress, Huntmaster reflects damage. The room you meet these Trandoshans can be seen on the map below. Luckily, you will find three flares in a box in the middle of the room (yellow circle on the image below). These coils are located on the roof of the far building, across from where you enter the Lake enclosure. These have a few more moves here than their earlier versions, and are seen in the final room. The starting light area is also (very roughly) the confines the smaller circle will move around, giving you an idea of the usable area of the map for the majority of the fight. As it stays on, it stacks, doing progressively more damage. The creatures that show up attack him as well if he gets caught outside the light. There, you will find the explanation for the last (for you, only) part of the fight. These adds take increased damage when in the light (flare). Most people know me as Elssha or El. Inscription; About; FAQ; Contact The strategy requires more washes and more precision in Acid Blast and Contagion placements. These show up at the very start of the encounter, and more show up in the final room. Passively emits a toxic cloud that deals ramping internal damage to enemies in a massive area. Otherwise, I’ve successfully tanked all bosses in 5.0 and 6.0. Note; in the picture above the two gates the droids keep closed have already been opened. People can rapidly click the stim tray to grab stims, and as long as the battery stays plugged in, this will allow for more stims to be made without interrupting production. The boss will not move during the pool cast or the jet channel, so the tank jumps out and away (usually sideways) as soon as the tank sees the Jet channel. Soon after the door is shut, the shields will fail and several waves of adds will enter through the doors on the north side of the map (purple arrow paths), continuing until you can activate the terminal and activate the force-field.The first wave will include some Felshade Hunters and Crimson Stalkers, the latter of which a Tank or DPS should bait so that their red puddles drop away from the group.Adds should be held against the crate between the left two entrances (blue circle on the map; which also shows the approximate Flare position).Or, alternatively, everything can be brought to the door between the droids if you’re cleaving everything down together (strat 1 below).These are also the two entrances the Stalkers will come through.The second wave will consist of 4 Shadow Walkers, which need a Flare to mitigate.After this second wave, the Enforcer Droids will power-up. You have to register before you can post. 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